5. What are some challenges you and your team faced when designing/developing the missions?
The biggest challenge for us right now is balancing Guild Wars and Guild Wars 2 at the same time. We have a lot of exciting ideas we want to implement in Guild Wars 2, but at the same time there are so many things we want to do with the existing Guild Wars campaigns and the Bonus Mission Pack. It's hard to find time to do everything!
Another challenge was trying to decide which stories to tell. Therewere many characters we wanted to dig into and many stories we wantedto tell. Trying to narrow it down to just four was really tough. One ofthe ideas we ended up throwing out was the search for Joe's girlfriend.You remember Joe the devourer, right? Oink the pig also had an epiclegacy that was worth telling, but with only four missions we simplycouldn't fit him in. Sorry, Oink. I'm holding out hope that CartoonNetwork picks up his story for Adult Swim. It may revolutionizetelevision as we know it. In the end, the idea of going with the mosticonic characters from each release seemed the obvious choice.
6. What are you most excited about?
Well personally I'm most excited about pizza, beer, and SeattleSeahawks football, not necessarily in that particular order. However,when it comes to the Bonus Mission Pack, I'm truly excited about givingplayers the opportunity to go back in time and play as these iconic Guild Warscharacters at pivotal moments in the history of our world. In additionto the cool lore we're getting to finally display in detail, thisconcept of playing as a historic character opened up so many differentgameplay avenues not normally possible. It has been a blast to work onthis project simply because we were empowered to go "outside of thebox" with new ideas.
7. Anything you'd like to add in closing?
I'd like to say a big thank you to everyone involved in building theBonus Mission Pack! There are far too many people involved to name, buteveryone who contributed did an absolutely fantastic job. Our playersare receiving some really cool new content as a result of all that hardwork, and I hope everyone has a blast playing through it. And, on afinal note, a thank you to all of our players. It's because of you thatwe enjoy our jobs, and are motivated to keep making cool content. We'veall had a lot of fun together through three campaigns and an expansion,and we hope you enjoy our latest creation.



